如果你此前并不是一位“星球大战”爱好者,最近这段时间应该是很容易入坑的。岁末年初这段时间里,不仅有“星战”电影《星球大战:天行者崛起》,有迪士尼的首部“星战”真人剧《曼达洛人》,还有重生娱乐的年度游戏《星球大战绝地:陨落的武士团》,“星战”迷们又可以挥舞起久违的光剑欺负风暴兵了。

If you weren't a Star Wars lover before, it's supposed to be easy to get into the pit recently. At the end of the year, not only was the Star War movie:the rise of the Skylander, the Disney's first``Star War'' live play, ``Star Warfare'' vages can wave their long-standing light sword to the storm.

  过去3年里一共只推出了两款重要的“星战”游戏,除了赞誉颇多的《陨落的武士团》,还有被搞砸了的《星球大战前线2》。历史上,鼎盛时期的“星战”游戏产量极高,类型从横板过关、动作冒险、格斗、竞速、即时战略,到飞行模拟、角色扮演、图形益智、第一人称射击等等,应有尽有。除了卢卡斯艺界自己投入制作的产品,为“星战”游戏“打过工”且赫赫有名的开发商数不胜数。

In the past three years, only two major \"star wars\" games have been launched, in addition to the acclaimed \"fallen samurai\" and the \"star wars front 2\" that have been messed up. Historically, the heyday of \"star wars\" game production is extremely high, types ranging from crossboard clearance, action adventure, combat, race speed, instant strategy, to flight simulation, role-playing, graphics puzzle, first-person shooting, and so on. In addition to lucas art industry itself into the production of products for the \"star wars\" game \"have worked\" and famous developers countless.

  不夸张地说,“星战”游戏的发展史是一部浓缩简化的电子游戏发展史。1977年,第一部《星球大战》电影上映后仅仅5个月就赶上了Atari2600上市。虽然乔治·卢卡斯本人并不是一位电子游戏爱好者,但并不妨碍他对电子游戏商业前景的敏锐嗅觉,影视作品和电子游戏相结合的形式让“星战”品牌得到了更大的关注。

It is no exaggeration to say that the history of \"Star Wars\" game is a condensed and simplified history of video game development. In 1977, the first Star Wars movie caught up with Atari 2600 in just five months after its release. While George Lucas himself is not a video game enthusiast, it doesn't hinder his keen sense of the business outlook for video games, and the combination of film and television and video games has given the Star Wars brand more attention.

  如今,在迪士尼收购卢卡斯影业之后,这些曾为“星战”系列拓展世界观和受众立下汗马功劳的游戏作品统统成为不被官方承认的“野孩子”,EA出品的“星球大战前线”系列和《陨落的武士团》是如今唯二被承认的官方正统作品。

Now, after disney's acquisition of lucas's film industry, the games that expanded the world's view of the \"star wars\" series and made a public effort are all \"wild children\" that are not officially recognized, and ea's \"star wars front\" series and \"fallen samurai\" are now the only two recognized official orthodox works.

  1979年,乔治·卢卡斯为了探索新的娱乐领域,专门成立了一个包含电脑游戏和图形动画业务的计算机部门。3年后,这个卢卡斯影业旗下的部门分离了出来,成立独立的公司。其中,电脑游戏部门独立之后称为卢卡斯电影游戏(LucasfilmGames),1990年又改组为卢卡斯艺界(LucasArts),是上世纪90年代最重要的电脑游戏发行商之一;图形小组则在独立之后发展成为皮克斯动画工作室(Pixar)。

In 1979, to explore new areas of entertainment, George Lucas created a computer division that included computer games and graphics and animation businesses. Three years later, the Lucasfilm unit split up to form an independent company. Among them, the computer game division, known as Lucasfilm Games after its independence, was reorganized into LucasArts in 1990, one of the most important computer game publishers of the 1990s, and the graphics group developed into Pixar after its independence.

  卢卡斯电影游戏独立之后,立即开始在雅达利主机上开发一系列游戏,但没有一款跟“星战”有关。事实上,在之后的10年里,这个游戏部门都从未独立开发过一款“星战”游戏。原因很简单,早在多年前,乔治·卢卡斯就将“星战”游戏的改编权卖给了如雅达利、南梦宫、ParkerBrothers、Broderbound等第三方游戏开发商。

Immediately after Lucasfilm's independence, it began developing a series of games on the Yadali console, but none of them related to Star Wars. In fact, in the next 10 years, the game department has never independently developed a \"Star Wars\" game. The reason is simple, as early as years ago, George Lucas sold adaptations of \"Star Wars\" games to third-party game developers such as Yadali, South Dream Palace, Parker Brothers, Broderound and others.

  乔治·卢卡斯不太懂游戏,但直觉告诉他,这个娱乐产业还不太成熟。早期的“星战”游戏主要由美国玩具和游戏公司ParkerBrothers(后成为孩之宝旗下品牌)制作,受限于当时的技术条件,游戏的表现力并不太突出。

George Lucas doesn't know much about games, but intuition tells him that the entertainment industry isn't quite mature. The early \"Star Wars\" games were mainly made by American toy and gaming company Parker Brothers, which later became Hasbro's brand, limited by the technical conditions of the time, and the performance of the game was not very prominent.

  1982年的《星球大战:帝国反击战》(StarWars:TheEmpireStrikesBack)是真正意义上的第一款“星战”游戏,因为相比之前的《星球大战:电子战争指挥官》(StarWars:ElectronicBattleCommandGame),玩家至少能在屏幕上认出AT-AT步行机的样子。在《帝国反击战》里,玩家可以操纵雪地飞行器打击迎面而来的AT-AT,玩法单调,每个AT-AT要攻击三四十下才能被击毁,但对于“星战”迷来说,能在电子游戏中回顾电影里的体验已经是很惊艳了。

Star Wars: The Empire Strikes Back in 1982 was the first \"Star Wars\" game in the real sense, because players could at least recognize the AT-AT walker on the screen compared to the previous Star Wars: Electronic Battle Command Game. In \"Empire Strikes Back,\" players can manipulate snowmobiles to hit oncoming AT-ATs, playing monotonously, with each AT-AT having to attack 30 or 40 times before it can be destroyed, but for Star Wars fans, it's already amazing to be able to review the experience in the movie in video games.

  其它几款ParkerBrothers制作的“星战”游戏也是在尽力还原电影中的片段,比如在《绝地归来:死星之战》(ReturnoftheJedi:DeathStarBattle)中,你要做的是驾驶千年隼攻击死星;《绝地竞技场》(JediArena)可能是第一款试图模仿光剑决斗的武器,只不过表现形式是早期电子游戏《乓》玩法的改版。

Several other Parker Brothers-made \"Star Wars\" games are also trying to restore the movie's snippets, such as Return of the Jedi: Death Star Battle, where you're going to drive the Millennium Falcon to attack the Death Star; and Jedi Arena may be the first weapon to try to imitate the lightsaber duel, in the form of an earlier version of the video game \"Pong \".

  真正在当时取得成功的“星战”游戏是雅达利在1983年开发的《星球大战街机版》,这是一款用3D彩色矢量图像来制作的第一人称射击游戏。没错,1983年,美国人就能在街机舱里扮演卢克·天行者,在3D的图形表现下,驾驶着X翼战机攻击死星,亲身还原电影里的经典时刻了。

The star war game, which was really successful at that time, was developed by Yadari in 1983

  《星球大战街机版》大获成功,除了在当时革命性的游戏画面,游戏还有完整的数字化剪辑版人物配音,汉·索罗、欧比旺、达斯·维达的声音会伴随玩家的游戏旅程,提醒“原力与你同在”。在那个绝大多数游戏音效还停留在“哔哔哔”的时代,《星球大战街机版》对于年轻的“星战”粉丝来说吸引力是致命的。

The 《 Star Wars Arcade was a success, with the sound of Han Solo, Obiwan and Darth Vader accompanying the player's journey to remind him that the Force is with you, in addition to the revolutionary game footage. In an era when the vast majority of the game's sound effects were stuck in "beeps," the star wars arcade version was deadly for young" star wars "fans.

  这一时期的“星战”游戏受限于当时产业的发展水平,整体上来说都是在“辅佐电影”,它们以电子游戏的形式努力还原电影里的场景、片段,玩家以体验到原汁原味的“星战”感受为荣。当然,“星战”游戏不可能仅仅停留在“电影模仿秀”的层次,技术和卢卡斯公司架构的变化,终究会带来更多可能性。

The \"star wars\" game of this period is limited by the development level of the industry at that time, overall is in the \"auxiliary film \", they try to restore the scene in the film in the form of video games, fragments, players are proud to experience the original\" star wars \"feeling. Of course,\" star wars \"games cannot just stay at the level of\" movie imitation show \", technology and lucas company structure changes, will eventually bring more possibilities.

  1990年,卢卡斯电影游戏部门经历了重组,卢卡斯艺界的名号出现了。虽然他们依然没有“星战”的游戏改编权,但在这些年积攒了不少游戏开发经验,《猴岛》《疯狂豪宅》以及“印第安纳·琼斯”系列陆续面世,被认为是那个时代最好的图形冒险游戏。卢卡斯艺界成为冒险游戏黄金时代里最耀眼的厂商之一。

In 1990, lucas's film-and-game division was restructured and the name of lucas's art world emerged. Although they still don't have Star Wars game adaptations, they've amassed a lot of game development experience over the years, and Monkey Island's Crazy House and the Indiana Jones series have been seen as the best graphic adventures of the era. Lucas art has become one of the brightest manufacturers in the golden age of adventure games.

  所以,当1992年“星战”游戏改编权最终回到卢卡斯艺界时,迎接它的是一支充满热情、颇有经验和想法的开发团队,仅仅让游戏呈现电影的体验和效果已经不再能满足他们的野心。

So when the \"star wars\" game adaptation finally returned to the lucas art world in 1992, it was greeted by a team of enthusiastic, experienced and thoughtful developers who simply let the game present the experience and effect of the film no longer satisfy their ambitions.

  《星球大战:X翼战机》(StarWars:X-Wing)是卢卡斯艺界独立发行的第一款“星战”游戏,制作人LarryHolland之前以制作二战飞行模拟游戏闻名。卢卡斯艺界认为,既然“星战”电影中的空战本身就是基于现实的拓展(《星球大战》第一部的空战镜头是在二战战机的驾驶舱里编排的),那么游戏当然也可以这样做。

《 Star Wars: The X-Wing is the first Star Wars game to be released independently by Lucas Arts, and producer Larry Holland was previously known for making World War II flight simulations. Lucas art believes that since the "star wars" movie's air wars itself is based on the reality of the expansion (" star wars "the first air war lens is arranged in the cockpit of the world war ii fighter), the game can certainly do the same.

  结果,“星战”粉丝们见识到了一款重新定义3D空战的经典游戏,生动的视觉表现、难以置信的配音以及熟悉的“星战”元素让《X翼战机》声名大噪。玩家在游戏里可以选择3种特性不同的战机,任务的内容从空中狗斗、护航拦截、突袭敌舰到攻击主力舰,非常丰富。同时,《X翼战机》是一款有一定操作水准要求的游戏,拿今天的话来说就是有点硬核,给了“星战”铁粉和高难度游戏爱好者相当多的惊喜。

As a result, Star Wars fans saw a classic game that redefined 3D air combat, with vivid visual performance, incredible voice-over and familiar elements of Star Wars making the X-wing fighter famous. Players in the game can choose three different characteristics of the fighter, the content of the mission from air dog fighting, escort interception, raid enemy ships to attack the main ship, very rich. At the same time,\" X-wing Fighter \"is a game with a certain level of operational requirements, in today's words is a bit hard core, to\" Star Wars \"iron powder and high-difficulty game enthusiasts quite a surprise.

  《X翼战机》发行后,首周就卖出去了10万份拷贝,总销售量超过50万份。然而这并不算完,第二年LarryHolland又制作了《X翼战机》的续集《星球大战:钛战机》(StarWars:TIEFighter),让这个系列成为了最著名的“星战”游戏系列之一,我们在先前的文章中,也专门讲述了《钛战机》的故事。

After the 《 X-wing was released, it sold 100,000 copies in its first week, selling more than 500,000 copies. But that wasn't the end of it, and the following year Larry Holland produced a sequel to The X-wing Fighter, Star Wars: TIE Fighter, making the series one of the most famous "Star Wars" game series, and in our previous article we were dedicated to the story of The Titanium.

  《钛战机》的经典之处在于,它采用的是帝国飞行员的视角,在宇宙各处阻止星际海盗破坏、对抗反抗军、参与内战。让玩家扮演电影中反派的尝试非常大胆,这让人们得以用不同的角度去体验这个科幻世界,电子游戏终于体现出了电影难以包容的一面。这种另辟蹊径、不再局限于还原电影的制作思路,对之后的“星战”游戏产生了深刻的影响。

The classic of the 《 titanium is that it uses the perspective of an imperial pilot to stop interstellar piracy from destroying, fighting the rebels, and taking part in civil war around the universe. The attempt to get players to play villains in the film is bold, allowing people to experience the world of science fiction from different angles, and video games finally embody the hard-to-find side of the movie. This new way, no longer limited to the restoration of film production ideas, after the "Star Wars" game has a profound impact.

  除了《X翼战机》之外,卢卡斯艺界在当时还开发了一款类似的飞行射击游戏《星球大战:绝地反攻》(StarWars:RebelAssault)。从质量上来说,《绝地反攻》并不如《X翼战机》那么优秀,但重要的是,这两款游戏相当不错的销量拯救了在当时几度濒临破产的卢卡斯艺界。没错,图像冒险游戏虽受好评,但还没有让公司赚大钱。卢卡斯影业的总裁GordonRadley在《绝地反攻》发布后对卢卡斯艺界管理层表示,“战舰正在转向”,意思是公司的危机解除了。

In addition to The X-wing Fighter, Lucas Art developed a similar flying shooting game at the time, Star Wars: Rebel Assault. In terms of quality, the jedi counter-attack is not as good as the x-wing fighter, but importantly, the sales of these two games have saved lucas art, which was on the verge of bankruptcy several times. Yes, the image adventure game is well received, but it hasn't made the company a lot of money yet. Gordon Radley, Lucasfilm's president, told Lucasfilm's management after the release of the Jedi counter-attack that \"warships are turning \", meaning the company's crisis has been lifted.

  1993年,《毁灭战士》的出现兴起了FPS狂潮,卢卡斯艺界当然也不想落后于时代,《星球大战:黑暗力量》(StarWars:DarkForces)是应运而生的产物。原本这款FPS游戏的主角会是卢克·天行者,但是开发者们觉得,卢克的故事对于大众来说过于耳熟能详,限制了游戏的玩法和剧情拓展。于是,在一些《毁灭战士》的“星战”Mod影响下,卢卡斯艺界决定将舞台搬到死星上,以凯尔·卡塔恩(KyleKatarn)这个前帝国军官为视角,讲述一段“星战”电影中没有的原创故事。

In 1993, the emergence of \"Destroyers\" rose to the FPS frenzy, and the Lucasian arts certainly didn't want to lag behind the times, and Star Wars: Dark Forces was the product of the emergence. The original FPS game will feature Luke Skywalker, but developers feel that Luke's story is too familiar to the public to limit the game's play and plot expansion. So, under the influence of some of the \"Star Wars\" Mods of \"Destroyers,\" the Lucas art world decided to move the stage to Death Star, telling an original story that wasn't in a\" Star Wars \"movie from the perspective of Kyle Katarn, a former Imperial officer.

  这一段故事一讲就是8年,诞生了包含《黑暗力量》在内的以射击要素为主的“星球大战绝地武士”(StarWarsJediKnight)系列。凯尔·卡塔恩通过5部游戏,从一个前帝国军官成长为绝地大师,他是“星战”游戏里名副其实的第一个真正原创的英雄主角。

The story was told for eight years, giving birth to the Star Wars Jedi Knight series, which includes the dark forces and is dominated by shooting elements. Kyle Katan, who grew from a former Imperial officer to a Jedi master through five games, was the first truly original hero in the Star Wars game.

  《黑暗力量》创下了30万份预定量的纪录,总销量接近百万。关键的是,卢卡斯艺界追求的、通过游戏拓展“星战”宇宙的思路被证明是行之有效的,于是下一款野心勃勃的作品就安排上了,它就是《星球大战:帝国的阴影》(StarWars:ShadowsoftheEmpire)。

《 Dark Power hit a record of 300,000 pre-orders, with almost a million sales. Crucially, lucas's vision of expanding the "star wars" universe through the game proved to be effective, and the next ambitious work was arranged: star wars: shadow of the empire.

  《帝国的阴影》是一款结合了第三人称射击、太空模拟、赛车竞速等元素的游戏,讲述了电影《帝国反击战》和《绝地归来》之间那段时间在遥远星球上发生的故事。不过,这次游戏的角色不再“同人化”,卢克、莱亚公主、汉·索罗等电影主要角色悉数登场,玩家与他们并肩作战,逃避帝国的追杀、挫败反派的阴谋。

The shadow of the 《 empire is a game that combines elements such as third-person shooting, space simulation, racing speed, and tells the story of the time that took place on a distant planet between the movie "empire counterattack" and "return of the jedi ". However, the characters of the game are no longer "humanized," with major characters such as Luke, Princess Leia, Han Solo and others on the scene, with players fighting alongside them to escape the imperial pursuit and thwart the villain's plot.

  《帝国的阴影》没有像之前两个“星战”游戏系列一样取得巨大成功,但它的故事在很多年里一直得到官方承认,被当做电影《绝地归来》之前的官方剧情,这表示“星战”游戏的创作方式得到了卢卡斯高层的认可。

The shadow of the 《 empire has not been as successful as the two previous "star wars" game series, but its story has been officially recognized for many years as the official plot before the film "return of the jedi ", which means the creation of the" star wars "game has been recognized by lucas high-levels.

  从拓展“星战”宇宙到创造官方剧情,卢卡斯艺界在收回“星战”游戏改编权后赶上了电子游戏高速发展的时期,新奇的剧情和玩法让人们清晰地感受到游戏不同于电影的魅力所在。世纪之交,卢卡斯艺界的“星战”游戏数量迎来了井喷,但质量却开始大幅下滑。

From expanding the \"star wars\" universe to creating the official plot, lucas art world in the \"star wars\" game after the adaptation of the game to catch up with the rapid development of video games, novel plot and play to let people clearly feel the charm of the game is different from the film. At the turn of the century, the number of \"Star Wars\" games in the Lucas art world had a blowout, but the quality began to decline sharply.

  随着一批“星战”游戏的成功,越来越繁荣的游戏产业让卢卡斯艺界产生了一种错觉——不管什么游戏类型,只要套上“星战”的皮囊,就会有大批粉丝为之买单。于是,从1995年开始,卢卡斯艺界在10年时间里产出了36款“星战”游戏,进入了不折不扣的高产时代。

With the success of a number of \"Star Wars\" games, the increasingly thriving gaming industry has created the illusion that, regardless of the type of game, there will be a large number of fans paying for it. So, starting in 1995, the lucas art world produced 36\" star wars \"games in 10 years, entering a completely high-yielding era.

  在1997年的《星球大战:铁手大师》(StarWars:MastersofTer?sK?si)中,卢卡斯艺界开始挑战格斗游戏,同时也是首次尝试在PS上发行“星战”游戏。游戏背景发生在电影《新希望》之后,帝国为了报复反抗军,招募了神秘的铁手功(一种近身格斗术)大师阿登·林(ArdenLyn)来剿灭反抗军的高层领导。

In 1997's Star Wars: The Master of the Iron Hand (Star Wars: The Masters of the Ter? sk? The lucas arts world is challenging combat games and is also trying to release the \"star wars\" game on ps for the first time. The backdrop follows the film \"New Hope,\" in which the Empire enlisted Arden Lyn, a master of the mysterious iron hand (a close combat technique), to exterminate the senior leadership of the rebels in retaliation.

  卢卡斯艺界的制作人对这款游戏很自信,在前期宣传中多次表示“游戏质量绝对没问题”“‘星战’迷肯定会迷上这款格斗游戏”,但在上市后,人们很快发现《铁手大师》不过是对南梦宫“铁拳”系列的拙劣模仿。媒体平均分为5/10,入选“十大最烂格斗游戏系列”。卢卡斯艺界不得不承认,第一次在PS上制作游戏,他们有很多东西需要学习。同年,他们为GBC开发的冒险游戏《星球大战:尤达外传》(StarWars:YodaStories)被IGN打了2/10的超低分。

Producers in the lucas art world are confident about the game, saying many times in the early campaign that \"the quality of the game is absolutely fine\" and \"star wars\" fans will definitely be obsessed with the fighting game, but after the launch, it was soon discovered that \"master iron hand\" was a poor imitation of the \"iron fist\" series in south dream palace. Media are divided into 5\/10 on average, selected as \"the top 10 worst game series.\" Lucas art had to admit that the first time they made games on PS, they had a lot to learn. That same year, their adventure game for GBC, Star Wars: Yoda Stories, was hit by IGN for an ultra-low 2\/10.

  主机上的热门动作游戏不太擅长,卢卡斯艺界决定尝试一下PC上最热门的游戏类型之一——即时战略。在被誉为“游戏史上最璀璨的一年”的1998年,卢卡斯艺界拿出了第一款“星战”即时战略游戏《星球大战:反抗军》(StarWars:Rebellion)。

Hot action games on the console are not very good, and the Lucas art world has decided to try one of the most popular types of games on the PC - instant strategy. In 1998, which was hailed as \"the brightest year in game history,\" the Lucas art world produced its first\" Star Wars \"instant strategy game,\" Star Wars: Rebels.\"

  严格来说,《反抗军》并不是特别糟糕,它结合了4X和RTS元素,在游戏里,玩家作为指挥官可以控制海量的飞船、军队、设备以及角色。游戏甚至没有严格的故事框架限制,玩家可以自由更改一些重要的时间线,比如让卢克早早成为绝地大师,或是建造第二个死星,带领帝国走向胜利。但在那个年代,平庸是最大的罪过。媒体在玩了《反抗军》之后毫不客气地提醒卢卡斯艺界,应该重新审视“星战”品牌,不要等到让粉丝完全失望的那一天。

Strictly speaking, Rebel is not particularly bad, it combines 4X and RTS elements, in the game, players as commanders can control the mass of ships, troops, equipment and characters. The game doesn't even have a strict story frame limit, and players are free to change some important time lines, such as making Luke an early Jedi master or building a second dead star to lead the Empire to victory. But in those days, mediocrity was the biggest sin. After playing Rebel, the media bluntly reminded Lucas that the Star Wars brand should be re-examined, not until the day when fans were completely disappointed.

  对当时的卢卡斯艺界来说,平庸也不是能轻易做到的事。2000年的《星球大战:破坏》(StarWars:Demolition)是一款在PS和DC上推出的动作竞速游戏,很快被列入了“最烂‘星战’游戏”系列;《星球大战:超级爆炸赛车》(StarWars:SuperBombadRacing)想要在PS2上模仿《马里奥赛车》,结果因为画风过于幼稚无法被“星战”迷接受。

For the lucas art world at that time, mediocrity is not easy to do. Star Wars: Destruction in 2000, an action racing game launched on PS and DC, was soon included in the \"worst Star Wars\" series; Star Wars: SuperBombad Racing wanted to emulate Mario Racing on PS2, which turned out to be too childish to be accepted by Star Wars fans.

  平庸的《反抗军》没有打消卢卡斯艺界探索RTS游戏类型的热情,他们先是推出了史上最差“星战”游戏的有力竞争者《星球大战:舰队指挥官》(StarWars:ForceCommander),后来,又向全效工作室借来了《帝国时代2》的引擎,开发了《星球大战:银河战场》(StarWars:GalacticBattlegrounds),也没能逃避换皮游戏平庸的命运。

The mediocre Rebels didn't dampen Lucas'enthusiasm for exploring the RTS genre, first by launching Star Wars: Force Command, a strong contender for the worst \"Star Wars\" game in history, and later, by borrowing the engine of \"Empire Age 2\" from the All-Time Studio, developing Star Wars: Galactic Battlegrounds, and failing to escape the mediocre fate of changing the game.

  “绝地武士”系列是为数不多当时还能保持高水准的“星战”游戏,无论是卢卡斯艺界自己开发的《黑暗力量2》,还是外包给Raven工作室的《星球大战绝地武士2:绝地放逐者》(StarWarsJediKnightII:JediOutcast)都是叫好又叫座,“星战”迷对于“用机枪和光剑屠杀风暴兵”这种事尤其热衷。同时,由Factor5开发的街机风飞行动作射击游戏《星球大战:侠盗中队》(StarWars:RogueSquadron)成为黑马,在原本并没有太多关注的情况下,因为爽快的玩法、充足的内容广受好评,2001年的续作媒体均分达到9分以上。

The “jedi series is one of the few" star wars "games that the lucas arts world developed itself," dark forces 2", or" star wars jedi knight: jedi outcast ", which was outsourced to raven's studio, is called the "star wars" and "star wars" fans are especially keen on the "machine gun and light massacre of sabers ". Meanwhile," Star Wars: Rogue Quadron," the arcade-flying action shooting game developed by Factor 5, became a dark horse, without much attention in the past, because of the brisk play, plenty of content, the 2001 sequel media averaged more than nine points.

  偶尔的闪光无法弥补“星战”游戏整体质量的大滑坡。2002年,卢卡斯艺界管理层终于公开承认错误,作为改善的手段,在大幅缩减“星战”游戏立项的同时,Raven和Factor5这些优秀第三方的开发能力得到了信任,卢卡斯艺界开始考虑更多外包游戏的可能。因为有了这样的反思,“星战”游戏即将迎来一段最璀璨的时光。

Occasional flashes don't make up for the big slide in the overall quality of the Star Wars game. In 2002, lucas arts management finally publicly acknowledged the mistake, as a means of improvement, while significantly reducing the \"star wars\" game project, raven and factor 5, the outstanding third-party development ability to gain trust, lucas arts industry began to consider the possibility of more outsourcing games. Because of such reflection, the \"Star Wars\" game is about to usher in a brightest time.

中国游戏排行榜(ChinaGameWeightRank)是由新浪游戏推出的国内最全面、最专业、最公正、最客观的多平台游戏评测排行榜,包含了目前市场上所有的手游、端游、主机游戏、VR游戏、智能电视游戏及H5游戏,力图为中国玩家打造最值得信赖的游戏推荐平台。

China Game WeightRank is the most comprehensive, professional, fair and objective multi-platform game review list launched by Sina, which includes all the mobile games, end games, host games, VR games, smart TV games and H5 games on the market.


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